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Academic research paper on human computer interaction

HCI is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and the study of major problems surrounding them. Human-computer interaction The topics in Table 1 derived from a consideration of five interrelated aspects of human-computer interaction: The nature of human-computer interaction Nthe use and context of computers Uhuman characteristics Hcomputer system and interface architecture C and the development process D.

Although not content areas, per se and not discussed in the inventory below, project presentations and examinations P have been included as a category in Table 1 to stress the importance of having students be exposed to content both through lecture and through the process of actually working on course projects and in recognition of the fact that in most instructional environments some sort of evaluation of student mastery of content is necessary.

  1. Read by computing's leading professionals worldwide, it brings in-depth coverage of emerging areas of computer science, new trends in information technology, and practical applications. A Multidisciplinary Journal Wiley.
  2. Of special interest are contributions on the social construction of information technologies, the implications of information technologies for organizational change, alternative organizational designs such as virtual and networked organizations, information system development, organizational governance and control, accounting systems, globalization, decision processes, organizational learning, ethics of information, organizational communication and organizational culture.
  3. Human Technology is an interdisciplinary, multiscientific journal focusing on the human role in our modern technological world.
  4. It provides a forum for the presentation and dissemination of research covering all aspects of CIS design, requirements, functionality, implementation, deployment, and evolution. Technology in Society Elsevier.

Computer systems exist within a larger social, organizational and work milieu U1. Within this context there are applications for which we wish to employ computer systems U2. But the process of putting computers to work means that the human, technical and work aspects of the application situation must be brought into fit with each other through human learning, system tailor ability or other strategies U3. In addition to the use and social context of computers, on the human side we must also take into account the human information processing H1communication H2 and physical H3 characteristics of users.

On the computer side, a variety of technologies have been developed for supporting interaction with humans: Input and output devices connect the human and the machine C1. These are used in a number of techniques for organizing a dialogue C2.

These techniques are used in turn to implement larger design elements, such as the metaphor of the interface C3. Getting deeper into the machine substrata supporting the dialogue, the dialogue may make extensive use of computer graphics techniques C4.

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Based on the law regarding the awarding of academic degrees, article 8, the National Central Library NCL is the only national depository library of theses and dissertations, they are responsible of collecting original paper versions of theses and dissertations as well as preserving and enabling public readers. Over years, being entrusted by Ministry of Education, NCL has established national class complete bibliographic database and integrated information platform on theses and dissertations.

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About this Journal

Through this nationwide academic research support platform, NCL provides following value-add services on theses and dissertations knowledge, so that to contribute to the important infrastructure of upgrading academic research culture and exposing research achievements of national higher education. The totals of 219 papers were selected to this study-content analysis.

The content analysis method derives from 18th century Sweden. Content analysis is also known as informational analysis or documentary analysis.

  • The primary purpose of the JOEUC is to provide a forum to information technology educators, researchers, and practitioners to advance the practice and understanding of organizational and end user computing;
  • Albert Borgmann's philosophy of technology and human-computer interaction;
  • User Modelling and User-Adapted Interaction Springer User Modeling and User-Adapted Interaction UMUAI provides an interdisciplinary forum for the dissemination of new research results on interactive computer systems that can be adapted or adapt themselves to their current users, and on the role of user models in the adaptation process;
  • Later on, it includes in different scientific foundations ambitiously, especially the society and organizing the cognition of the psychology, activity theory, dispersing type and human activity of sociology and anthropology method, including design, development of technology and activity of allocating funds;
  • Two hundred and nineteen papers were adapted during 1983-2010;
  • Technology in Society Elsevier.

Studies from numerous fields acquire data from published literature which makes content analysis valuable and significant. Neuman 1997 defined content analysis as: A technique for gathering and analyzing the content of text. The "content" refers to words, meanings, pictures, symbols, ideas, themes, or any message that can be communicated. Content analysis including three steps: Open coding, axial coding and selective coding, it would be step by step to complete.

Data processing and analysis: This study used the "Taiwan Digital Library of Theses and Dissertations" as inspection tool, analyses the papers that titled with "Virtual reality". Two hundred and nineteen papers were adapted during 1983-2010. The researcher uses conceptualization, as well as coding skill.

This criterion is concerned with whether codes agree as to the precise values assigned to a given variable.

Human-computer-interaction-research-papers

For Holsti 1969in cases in which two coders codes the same units which is the recommended methodthis is equal to percent agreement. A conceptual formula for percent agreement could be written as in Eq. Reliability of content analysis on virtual reality. This statistic also ranges from 0 no agreement to 1. Reliability should be assessed at two points in a content analysis. A formula could be written as follows and in Table 2: Regarded as the interaction cognitive science and cognitive project at first, has explained this model.

Later on, it includes in different scientific foundations ambitiously, especially the society and organizing the cognition of the psychology, activity theory, dispersing type and human activity of sociology and anthropology method, including design, development of technology and activity of allocating funds.

At present, this model includes in designing practice and research to cross the broad spectrum, for academic research paper on human computer interaction, experiencing and ecological sustainability of the user theorizing it.

Develop in the state of affair, human-computer interaction has offered a blueprint for the fact that science and practice are all unprecedented interaction. Always referred to as designing scientifically or courting the teacher HCI of instruction, this regard the ones original border as, it study single human-computer interaction which contributing design and much richer ontologies of user experience.

Table 3 illustrated the number of studies on "Human-Computer Interaction" from 1983-2010. In longitudinal aspect, the number of studies on "Human-Computer Interaction" has increased from 1983-1999, 2000-2005, 2006-2007 and 2008-2010.

Categories of human-computer interaction: Table 4 showed the shifts of categories from 1983-2010. The category "Development Process" ranked top one, with the number of studies of 89 of the total research papers.

The category "Human" also ranked top two, with an average of 22. Research trends for Human-Computer Interaction Table 3: Papers and percentages of virtual reality Table 4: Papers and percentages of categories The third category is "Use and Context" with an average of 19. Finally, the category "Computer" ranked last one with an average of 17.

Advances in Human-Computer Interaction

Take a look at the trends of Human-Computer Interaction of curve. The vertical axis shows papers.

  1. The research that the journal intends to publish should therefore be interdisciplinary and include aspects from a wide variety of disciplines. User Modelling and User-Adapted Interaction Springer User Modeling and User-Adapted Interaction UMUAI provides an interdisciplinary forum for the dissemination of new research results on interactive computer systems that can be adapted or adapt themselves to their current users, and on the role of user models in the adaptation process.
  2. UX is a magazine by and about usability professionals, featuring significant and unique articles dealing with the broad field of usability and the user experience. Content analysis including three steps.
  3. Computer systems exist within a larger social, organizational and work milieu U1.
  4. The magazine promotes HCI and its community in all facets, representing its diversity and exemplifying its professional values by promoting knowledge, understanding and awareness.

It includes three research domains: The 219 papers were adapted from 1983 and 2010. Four findings were concluded, the result of this research will offer the trend of HCI as the result for the reference of the further study. In all research papers, the "Development Process" category was the most. Especially, developing the system and simulation that educate or train the user.

From the quantitative, the number of research paper was the most in 2010. Although, the trend of the HCI research has increased, especially, the Taiwan began launching a series of action plans for "six emerging industries" and "four smart industries" which these consist of the HCI industry that Taiwan currently enjoys an advantage in "Use and Context", "Human", "Computer" and "Development Process".

Psychology as a science of design. A different way of seeing: Albert Borgmann's philosophy of technology and human-computer interaction.